Books/Book Chapters


  1. MOVANIA Muhammad Mobeen, "OpenGL Development Cookbook" , Packt Publishing, pp:300, July 2013. Book Website

Book Chapters

  1. MOVANIA Muhammad Mobeen "Simulating Soft Bodies using Strain Based Dynamics," Chapter 12 in Game Engine Gems 3, AK Peters/CRC Press, pp:159-181, 2016. Book Website
  2. MOVANIA Muhammad Mobeen and Lin Feng, "Realtime Volumetric Lighting for WebGL," Chapter 17 in WebGL Insights, AK Peters/CRC Press, pp:261-284, 2015. Book Website
  3. MOVANIA Muhammad Mobeen and Lin Feng, "Realtime Physically-based Deformation Using Transform Feedback," Chapter 17 in OpenGL Insights, AK Peters/CRC Press, pp:233-248, 2012. Book Website